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UInt32 length = BitConverter.ToUInt32(glb, 8) Ĭonsole.WriteLine(header.ToString("x8")) Ĭonsole.WriteLine(version.ToString("x8")) Ĭonsole.WriteLine(length.ToString("x8")) UInt32 version = BitConverter.ToUInt32(glb, 4) "index" => simply reusing the diffuse texture for the normal, etc.īyte glb = json = header = BitConverter.ToUInt32(glb, 0) Initial: `VertexBuffer`, new: `Image`."Įdit: just tried an export from Sketchup with the following material defining a texture: "message": "Override of previously set bufferView target or usage. Paint 3D version : 2.1707.1017.0 Simple models for testing individual features Model
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When a texture is used, the glb model generated by COLLADA2GLTF seems to be unable to display in Paint 3D yet. I tried to display glb file of glTF-Sample-Model repository with Paint 3D.
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